In traditional digital workflows, an architect models the object to
be represented in the syntax provided by their chosen 3d program -
offsets, extrusions, lofts, and sweeps. This geometrically accurate
model is then thrown to a rendering program of their choosing -
physically modeling the light to create a realistic image of the
object previously modeled. This image is neatly arranged on a sheet
and printed to an inkjet or laser with varying degrees of quality.
The distance between the marks on the page and the artist is
enormous and heavily mediated. Moverover, the mark itself, when made
into a pixel, loses all character. I would like to explore methods
to circumvent traditional digital modes of drawing to get closer and
thus gain control over the actual end medium - that of the canvas.