Digital
Mark Making
Yale School of Architecture
Turner Brooks, Professor
2011, Four Months
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Christopher
Connock
 
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In traditional digital workflows, an architect models the object to be represented in the syntax provided by their chosen 3d program - offsets, extrusions, lofts, and sweeps. This geometrically accurate model is then thrown to a rendering program of their choosing - physically modeling the light to create a realistic image of the object previously modeled. This image is neatly arranged on a sheet and printed to an inkjet or laser with varying degrees of quality. The distance between the marks on the page and the artist is enormous and heavily mediated. Moverover, the mark itself, when made into a pixel, loses all character. I would like to explore methods to circumvent traditional digital modes of drawing to get closer and thus gain control over the actual end medium - that of the canvas.
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